QuickSim · 概率诊断

https://branchingskies.com/

LaunchSim · 概率诊断

Branching Skies Solo TTRPG

Solo interactive fiction tabletop RPG
70%
GO

Must prove 3+ month user retention

事实锚点 · FACTS
Fermi 估算
$280M global annual addressable market
14M global solo TTRPG fans × $20 average annual spend = $280M
同类跑出
Choice of Games
Consistent choice tracking, pre-built lore
同类阵亡
AI Dungeon
AI drift and broken world state eroded trust
必须为真
1.Solo TTRPG fans prioritize consistent world state over random generation
2.Hand-built lore costs 3x more per hour than AI content
3.60% of target users play fewer than 2 hours per week
五行旺衰
Air · Good FortuneCenters interactive narrative and user choice
45
50
75
40
55
Fire
Waning
Water
Steady
Air
Rising
Earth
Waxing
Spirit
Steady
概率传导链 · REASONING
Demand exists
85%
72% of solo TTRPG players hate forgotten choices
Unit economics
60%
$12 monthly sub, 18 month CAC breakeven
Channel reach
70%
Reddit TTRPG groups, TikTok IF creators <$8 CAC
Moat buildable
55%
Unique Syrinway lore builds user attachment
关键风险 · BLOCKERS
Hand-built content pipeline can’t match user consumption speed-5%
目标客群样本
M
Mia24Casual solo TTRPG player
I hate when my AI adventure forgets I saved the village last week
J
Jake32Hardcore TTRPG dungeon master
I prefer building my own worlds instead of using pre-written lore
Z
Zara19Young adult interactive fiction fan
I don’t want to pay for stories I can get for free online

「Solo TTRPG fans pay to avoid AI drift and forgotten choices」

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